The screen prompt demands an attack and I send a bolt of lightning at Zeke. This is when the short cinematic ends and I regain control. Zeke fires the first shot and Cole stumbles back from the impact. But all of that is shattered when Cole attempts what is analogously similar to Zeke’s betrayal in the first game. Their relationship strengthens throughout Infamous 2, though, and Zeke is always there to support Cole – even when the morally wrong choice is picked. At the start of Infamous 2, Cole still hasn’t forgiven Zeke. Zeke standing up to Cole completes a character transformation that started in the first game when he betrays Cole, and selfishly tries to obtain powers at the cost of others. “I gotta try,” Zeke says almost like he’s apologizing for the fact he can’t win. I stare at what is happening, horrified, as two of my favorite characters approach each other with the intention to fight to the death. After a grueling battle, Nix is defeated and the RFI rolls away from her body, and is picked up by Zeke, who is aiming his pistol at Cole.
#Infamous 2 ending good series
This leads to a series of events pitting Cole against Nix, who uses the damaged RFI to attack the Beast. I decide to act selfishly and join the Beast. In my first playthrough, I am playing as “evil” Cole, or the more anti-hero route.
This is a hard decision regardless of whose moral compass you’re following previous to this revelation. Nix believes the RFI should be used to destroy the Beast, even though it would cost her, and others, their lives. Kuo and Nix switch roles here: Kuo (who recently turned into a conduit) believes the RFI shouldn’t be used, and that they should aid the Beast – which is ultimately good for conduits and bad for the rest of society.
After activating it, it becomes clear that the RFI won’t just kill the Beast, but all conduits (people with powers). But near the end you’re at a crossroads: Cole and the gang finally get ahold of the RFI, which they believe to be the only weapon that can destroy the Beast. Kuo represents morally good decisions, and Nix the bad ones. The rebellious Nix and agent Kuo influence Cole’s choices the entire game. While this is likely the best direction for the series, I do think it’s a shame, since Infamous 2’s “evil” ending has always struck me as powerful and more emotionally competent than the rest of the series.įor those who haven’t completed Infamous 1 and Infamous 2, beware of spoilers ahead. The game has a solid foundation upon which thrilling encounters surprisingly emerge.Infamous: Second Son is set to release on March 21 and is following Infamous 2’s “good” ending continuity. I like the noise that accompanies the gameplay, the speaker rumbles and the wall vibrations which helps immerse me deeper into the game. The experience of an overactive camera amid the noisy occasional explosions and constant attacks from the monsters or human mutants keeps you breathless and glued to the game. Therefore, his power moves are like in the first series but amplified inching him closer to the power he seeks. The excitement is in the strength of more power thanks to the weapon called the Amp. The ordeal gives him the impetus to seek more power from the town of New Marais. McGrath is faced by the prophesized beast and is beaten to the point that he needs to go lay low to heal.
However, the star of the show is the same – Cole McGrath who is quarantined in the metropolis of Empire City. You have to play the first one to understand the difference. The first track of the game puts you in a fix to believe that the turn of events is like those in its predecessor but that’s not the case. The setup of the game is on a city landscape and often takes the night scene.